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This class uses powerful crossbows in order to inflict great damage upon their foes from a distance.
Piercing Bolt
(Active)
Mp : 0 | Cooldown : 0s
Deals 110% physical damage to the enemy. Each point added deals an additional 11% physical damage to the enemy.
Explosive Shot
(Active)
Mp : 0 | Cooldown : 0s
Deals %170 physical damage to the enemy. Each point added deals an extra %17 physical damage to the enemy.Deals 100% physical damage to the enemy.
Magic Shield
(Active)
Mp : 0 | Cooldown : 0s
Increases physical defense by 10% for 4 seconds. Each point added increases magic defense by an extra 1%.
Pushback Bolt
(Active)
Mp : 0 | Cooldown : 0s
Deals 120% physical damage to the enemy. Each point added deals an additional 12% physical damage to the enemy.
Quick Escape
(Active)
Mp : 0 | Cooldown : 0s
Retreats quickly to distance from the enemy. Each point added reduces the cooldown by 0.3 seconds.
Final Blow
(Active)
Mp : 0 | Cooldown : 0s
Deals 110% physical damage to the enemy. If the enemy's HP is below 50%, this damage becomes 150%. Each point added deals an additional 11% physical damage to the enemy.
Eagle Bolt
(Active)
Mp : 0 | Cooldown : 0s
The fired arrow deals 90% physical damage to the enemy. The eagle that follows the arrow deals 110% physical damage to the enemy. Each point added deals an extra 15% physical damage with arrow attacks.
Dragon Shot
(Active)
Mp : 0 | Cooldown : 0s
The flying baby dragon deals 160% physical damage to the enemy. Each point added deals an extra 16% physical damage.
Area Bomb
(Active)
Mp : 0 | Cooldown : 0s
Creates a 5-meter radius area that explodes after 3 seconds, dealing 130% damage to enemies within. Each point added deals an additional 13% physical damage to the enemy.
Defense Breaker
(Active)
Mp : 0 | Cooldown : 0s
Deals 170% physical damage to the enemy and reduces their physical defense by 10% for 4 seconds. Each point added deals an additional 17% physical damage to the enemy.
Frozen Combo
(Active)
Mp : 0 | Cooldown : 0s
The fired arrows consecutively deal 180% / 200% physical damage to the enemy. If the hit enemy is frozen, they take an extra 50% / 60% physical damage. Each point added deals an extra 34% physical damage with the last arrow attack.
Triple Bolt
(Active)
Mp : 0 | Cooldown : 0s
Deals 140% / 160% / 180% physical damage to the enemy. [Chain] If used after the Area Bomb ability, the cooldown of this ability is reduced by 5 seconds after damaging any enemy.