Sending keys and activations for 10,000 users.
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With over 100 bones and textures, detailed character customization is available with hair, eye, skin texture and color settings.
Villages, towns, monster locations, paths, some dungeons and special NPCs can be seen and marked on the map; auto-run can only be used on paths.
There are 10 different weapon types and a total of 100 active and 300 passive skills for each weapon type.
Skills can be reinforced with skill books and SP, using a progressive book system for each active skill.
Gems are used to add new stats to active skills, adding new skill-specific stats, and the gems themselves have their own levels.
It includes information about character development, stat points from leveling up, inventory management, storage and sorting of items, inventory weight, number of slots and costumes.
It includes the ability to create or join a clan, authorize and name members, edit clan flag and ally flags, clan passives, clan storage, clan quests, clan terrain, clan wars and clan stronghold management.
Booster and collector pets have the ability to collect items from monsters, use in crafting, evolve and grow pets.
The horses obtained from the wild have features such as grades, the coordination and knowledge required to catch a stronger horse, the leveling and mating of horses.
There is content to rent differently designed houses in cities and decorate their interiors, add cooks, alchemists, armor and weapon production workbenches to the houses.
Lease fields near the city of various sizes to plant crops and take care of animals; directly related to the farming and livestock system.
Build homes and massive settlements within designated large blocks, individual or clan-based construction, crafting processes, livestock farming, and agriculture in the area.
Fight creature waves that appear at specific map locations to collect parts for weapon and armor production.
Cut various trees in 4 different biomes for production; each profession has its own level and specific tools.
Mine various ores in 4 different biomes for production; each profession has its own level and specific tools.
Collect plants from different biomes for production using a special sickle for harvesting.
Fishing in freshwater and saltwater sources; different fish species for each water type, special maritime vessels required for deep-sea fishing.
Hunt 22 different types of game animals specific to biomes; use obtained meat, horns, bones, skin, and wool for production.
Produce hundreds of different meals and enhancers; prepared foods grant special powers to characters, provide nutrition for pets and mounts.
Prepare special potions and drinks with materials gathered from nature; used to overcome challenges in the world of Quinfall.
Produce weapons of various levels and grades with materials gathered from rifts and nature.
Produce armors of various levels and grades with materials gathered from rifts and nature.
Care for and feed animals captured from nature on the farm, obtain products from them.
Plant seeds obtained from plants in the field and harvest them when the time comes; directly linked to the field leasing system.
Open randomly hidden chests and hidden dungeon treasures throughout the universe to obtain valuable items.
Use elephants, camels, donkeys, and oxen to transport goods, defend against thieves, consider reactions and speeds varying by biome.
Steal goods from caravan carriers using a donkey, sell stolen goods at a fair price; group hunting strategies are important in this profession.
Participate in PvP events that occur hourly with automatic matchmaking system; includes three game modes: Flag Carrying, Tower Defense, and Death Match.
Players can sail freely on the seas with their own ships, battle sea creatures and enemy player ships, and enhance their ships.
Some areas become submerged under water after rainfalls, affecting dungeon entrances and other game dynamics.
Players can collect all resources found in the terrain; resources within building limits do not regenerate, but those outside regenerate over time.
Players can customize HUD settings, dimensions, graphics and sound settings, shortcuts, names, and voice chat.
Players are provided daily and repetitive tasks that offer rewards and in-game advantages.
Provides new players with information about the game's basic mechanics and features through an interactive tutorial screen.
Allows players to form groups with other players to undertake tasks and overcome challenges together.
A system that determines the quality and performance of items, offering players the opportunity to choose more powerful equipment.
Provides players with various types and grades of armors for protection, bags to increase carrying capacity, weapons for combat activities, and accessories that enhance player attributes or provide special abilities.
Materials that drop from monsters whose sole function is to be sold to quest NPCs in exchange for money. Coins drop instead of these items.
Cards that grant special powers to characters.
At specific times of the day, two teams of 10 players each battle both monsters and each other to win rewards.
Randomly select workers from thousands of options, send them to designated points on the map to gather loot.
A simple system that provides rewards as players level up to help them.
Accumulate time spent in the game; these points can be used to spin a wheel and win valuable rewards.
Allows players to test themselves individually and earn increasing rewards as they pass each level of the tower.
A weekly event where clans and individual players compete to defeat a Massive Boss in a designated area.
Your active skills' passives are now influenced by factors such as night, day, sun, indoor spaces, climates, snowfall, rain, adding more power to your active skills.
Users have the chance to own special rewards by logging in throughout the month.
You can domesticate animals like horses, cows, and goats using lassos and mini-games.
Modification and updating of skill effects.
Users can attack houses, mansions, and castles in the red parcel area.
Development and activation of vehicles like cannons, flame vehicles, golems, etc.
Completion and adaptation of strategic castle wars.
Management and regulation of taxes, tavern operations, tavern crafts, and mini-games related to castle wars.
Activation of clan wars, addition of clan passives, and clan quests.
Activation of underwater and other dungeons.
Activation of hourly and daily bosses.
Shop system where players can rent and display products within city inns.
Completion of all ship and sailor content.
Intercity travel with zeppelins and hot air balloons.
Profession system allowing players to transport other players to desired locations.
Utilize the labor and time of your friends in Quinfall by signing contracts with other players.
Title system for displaying specified achievements.
View rankings in various classes and earn rewards periodically based on them.
Spending more time with any monster increases your relationship with it and provides more drops.
Quinfall Season is a competitive event where level 50 players can form teams or join random teams, earn rank points and rankings, and participate in live PVP events with rewards for a certain period.
Weekly 1v1 arena battles determine the hero of the week who receives rewards. The hero's statue is displayed in all major cities for a week.
A traveling merchant's cart, which appears at certain times on paths near enemy territories, can sell useful items and objects to players.
Points you can earn by discovering certain professions, levels, quests, and other elements in the game. These points can unlock character passives and special powers.
Content that allows the normal caravan to be done in a turn-based manner with other players.
Play betting card games with other players or NPCs and build your own decks.
Marry other players and gain various bonuses.
2016KM2 terrain with 4 biomes, 18 major cities, 33 villages, 9 port cities, 36 portals, 50+ treasure rooms, land and undersea dungeons, 500+ rifts, numerous forests, lakes, streams and mountains.
It has seasonal transitions, vegetation that changes according to the weather and species suitable for hunting, species adapted to different waters in lakes and seas, wet weather events, and wind strength and direction dynamics that affect ship navigation.