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The Archer is a warrior class that effectively targets enemies from a distance and skilfully uses their arrows. They are able to strike enemies with critical blows and are often fast and agile in battle. Archers are inspired by nature and often form a close bond with animals living in the wild. This bond allows the use of animal companionship and natural abilities in battle.
Sharp Shot
(Active)
Mp : 0 | Cooldown : 0s
Deals 130% physical damage to the enemy. Each point added deals an additional 13% physical damage to the enemy.
Area Arrow
(Active)
Mp : 0 | Cooldown : 0s
Deals 140% physical damage to the enemy. Also deals 30% physical damage to enemies within 5 meters of the impact point. Each point added deals an additional 14% physical damage to the enemy.
Eagle Strike
(Active)
Mp : 0 | Cooldown : 0s
The fired arrow deals 80% physical damage to the enemy. The eagle that follows the arrow deals 120% physical damage to the enemy. Each point added adds an extra 20% physical damage to the arrow's damage.
Trap Retreat
(Active)
Mp : 0 | Cooldown : 0s
Places a trap on the ground and leaps backward. Caught enemies in the trap take 250% physical damage and are stunned for 1 second. Each point added reduces the cooldown by 0.3 seconds.
Critical Boost
(Active)
Mp : 0 | Cooldown : 0s
Increases critical hit chance by 20% for 6 seconds. Each point added increases critical hit chance by an extra 2%.
Triple Shot
(Active)
Mp : 0 | Cooldown : 0s
Each fired arrow deals 50% physical damage to the enemy. The last arrow reduces the enemy's magic defense by 5% for 3 seconds. Each point added deals an extra 7% physical damage for each arrow attack.
Poison Cloud
(Active)
Mp : 0 | Cooldown : 0s
Casts poison in a 5-meter radius for 3 seconds, dealing 175% physical damage to the enemy. Additionally, enemies in the poison area take 10% physical damage per second. Each point added deals an additional 18% physical damage to the enemy.
Web Arrow
(Active)
Mp : 0 | Cooldown : 0s
The fired arrow deals 140% physical damage to the enemy. If the web captures the enemy, it poisons them, dealing 10% physical damage every 2 seconds for 8 seconds. Each point added deals an extra 14% physical damage to the enemy.
Power Shot
(Active)
Mp : 0 | Cooldown : 0s
Deals 200% physical damage to the enemy. If the effect of Critical Boost is active, this effect is removed and the damage is increased by 50%. Each point added deals an additional 20% physical damage to the enemy.
Rapid Fire
(Active)
Mp : 0 | Cooldown : 0s
Deals 220% physical damage to the enemy. Each point added deals an additional 22% physical damage to the enemy.
Explosive Trap
(Active)
Mp : 0 | Cooldown : 0s
Places a bomb on the ground and leaps backward. After 3 seconds, when the bomb explodes, all enemies within a 5-meter radius take 350% damage, and your speed increases by 20% for 5 seconds. Each point added deals an additional 20% physical damage to the enemy.
Ultimate Focus
(Active)
Mp : 0 | Cooldown : 0s
Instantly reduces the cooldowns of Bow Skill 2, Bow Skill 6, Bow Skill 9, and Bow Skill 10 by 10 seconds and increases physical attack by 20% for 3 seconds. Each point added increases physical attack by an extra 2%.